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Gothitelle

Types :

Psychic

Egg Groups :

Human-Like

Abilities :

Shadow Tag:

The Pokémon steps on the opposing Pokémon’s shadows to prevent them from fleeing or switching out.

Frisk:

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Competitive:

Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
4NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
5ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
6ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
7PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
8PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
9PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
12NormalMetronomeNormalStatus010self0Picks a random move.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
23NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
24GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
25PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
26DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
31FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
32PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
33PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
34DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
35RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
36NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
37PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
40FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
41GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
42NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
43DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
44PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
45PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
46GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
47PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
48PsychicMagic RoomPsychicStatus010all0For 5 turns, all held items have no effect.
49FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
50DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
51PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
52NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
53PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
54NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
55NormalPoundNormalPhysical4010035normal0No additional effect.
56NormalPoundNormalPhysical4010035normal0No additional effect.