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Golduck

Types :

Water

Egg Groups :

Water 1, Field

Abilities :

Damp:

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Cloud Nine:

Eliminates the effects of weather.

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalScratchNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
7WaterWater GunWaterSpecial4010025normal0No additional effect.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
13NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
14FightingLow KickFightingPhysical010020normal0More power the heavier the target.
15GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
16PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
17PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
18NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
19GhostConfuse RayGhostStatus010010normal0Confuses the target.
20PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
21NormalMetronomeNormalStatus010self0Picks a random move.
22WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
23NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
24PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
25NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
26PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
27NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
28DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
29NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
30IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
31NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
32NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
33NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
34WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
35NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
36NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
37DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
38NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
39FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
40PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
41GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
42PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
43WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
44DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
45WaterAqua TailWaterPhysical909010normal0No additional effect.
46RockPower GemRockSpecial8010020normal0No additional effect.
47FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
48NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
49DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
50GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
51PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
52GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
53WaterAqua JetWaterPhysical4010020normal1Usually goes first.
54PsychicWonder RoomPsychicStatus010all0For 5 turns, all Defense and Sp. Def stats switch.
55PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
56WaterSoakWaterStatus010020normal0Changes the target's type to Water.
57FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
58WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
59NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
60GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
61WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.