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Foongus

Types :

GrassPoison

Egg Groups :

Grass

Abilities :

Effect Spore:

Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.

Regenerator:

The Pokémon has a little of its HP restored when withdrawn from battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2GrassAbsorbGrassSpecial2010025normal0User recovers 50% of the damage dealt.
3GrassMega DrainGrassSpecial4010015normal0User recovers 50% of the damage dealt.
4NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
5GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
6PoisonPoison PowderPoisonStatus07535normal0Poisons the target.
7GrassStun SporeGrassStatus07530normal0Paralyzes the target.
8PoisonToxicPoisonStatus09010normal0Badly poisons the target. Poison types can't miss.
9NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
10GrassSporeGrassStatus010015normal0Causes the target to fall asleep.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
15GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19NormalSweet ScentNormalStatus010020allAdjacentFoes0Lowers the foe(s) evasiveness by 2.
20GrassSynthesisGrassStatus05self0Heals the user by a weather-dependent amount.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24GrassIngrainGrassStatus020self0Traps/grounds user; heals 1/16 max HP per turn.
25GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
26GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
27GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
28GrassWorry SeedGrassStatus010010normal0The target's Ability becomes Insomnia.
29GrassSeed BombGrassPhysical8010015normal0No additional effect.
30GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
31GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
32GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
33PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
34BugRage PowderBugStatus020self2The foes' moves target the user on the turn used.
35DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
36PoisonClear SmogPoisonSpecial5015normal0Resets all of the target's stat stages to 0.
37GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
38BugPollen PuffBugSpecial9010015normal0If the target is an ally, heals 50% of its max HP.
39NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.