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Floatzel

Types :

Water

Egg Groups :

Water 1, Field

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Water Veil:

The Pokémon’s water veil prevents it from being burned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6WaterWater GunWaterSpecial4010025normal0No additional effect.
7WaterHydro PumpWaterSpecial110805normal0No additional effect.
8WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
9IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
10IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12FightingLow KickFightingPhysical010020normal0More power the heavier the target.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
15NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
16NormalMetronomeNormalStatus010self0Picks a random move.
17WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
18NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
22NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
23NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
24GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
25IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
31WaterWhirlpoolWaterSpecial358515normal0Traps and damages the target for 4-5 turns.
32NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
33DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
34NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
35FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
36RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
37FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
38WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
39DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
40WaterAqua TailWaterPhysical909010normal0No additional effect.
41FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
42NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
43IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
44WaterAqua JetWaterPhysical4010020normal1Usually goes first.
45NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
46WaterSoakWaterStatus010020normal0Changes the target's type to Water.
47FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
48DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
49WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
50WaterWave CrashWaterPhysical12010010normal0Has 33% recoil.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
53WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.