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Fletchling

Types :

NormalFlying

Egg Groups :

Flying

Abilities :

Big Pecks:

Prevents the Pokémon from having its Defense stat lowered.

Gale Wings:

Gives priority to the Pokémon’s Flying-type moves while its HP is full.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
5FireEmberFireSpecial4010025normal010% chance to burn the target.
6FlyingPeckFlyingPhysical3510035any0No additional effect.
7PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
8NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
9NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
12DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
13NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16SteelSteel WingSteelPhysical709025normal010% chance to raise the user's Defense by 1.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
19FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
20FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
21NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
22DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
23FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
24FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
25FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
26FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
27FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
28BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
29FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
30FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
31FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
32FlyingDefogFlyingStatus015normal0-1 evasion; clears terrain and hazards on both sides.
33FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
34FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
35FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
36FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
37NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.