Hard armor protects the Pokémon from critical hits.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
2 | Headbutt | Normal | Physical | 70 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
3 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
4 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
5 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
6 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
7 | Counter | Fighting | Physical | 0 | 100 | 20 | scripted | -5 | If hit by physical attack, returns double damage. |
8 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
9 | Focus Energy | Normal | Status | 0 | 30 | self | 0 | Raises the user's critical hit ratio by 2. | |
10 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
11 | Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
12 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
13 | Reversal | Fighting | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
14 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
15 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
16 | False Swipe | Normal | Physical | 40 | 100 | 40 | normal | 0 | Always leaves the target with at least 1 HP. |
17 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
18 | Megahorn | Bug | Physical | 120 | 85 | 10 | normal | 0 | No additional effect. |
19 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
20 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
21 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | normal | 0 | 50% chance to lower the target's Defense by 1. |
22 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
23 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
24 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
25 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
26 | Iron Defense | Steel | Status | 0 | 15 | self | 0 | Raises the user's Defense by 2. | |
27 | Bulk Up | Fighting | Status | 0 | 20 | self | 0 | Raises the user's Attack and Defense by 1. | |
28 | Close Combat | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Defense and Sp. Def by 1. |
29 | Poison Jab | Poison | Physical | 80 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
30 | Focus Blast | Fighting | Special | 120 | 70 | 5 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
31 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
32 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
33 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
34 | First Impression | Bug | Physical | 90 | 100 | 10 | normal | 2 | Hits first. First turn out only. |
35 | Smart Strike | Steel | Physical | 70 | 10 | normal | 0 | This move does not check accuracy. | |
36 | No Retreat | Fighting | Status | 0 | 5 | self | 0 | Raises all stats by 1 (not acc/eva). Traps user. | |
37 | Body Press | Fighting | Physical | 80 | 100 | 10 | normal | 0 | Uses user's Def stat as Atk in damage calculation. |
38 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
39 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |