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Eiscue

Types :

Ice

Egg Groups :

Water 1, Field

Abilities :

Ice Face:

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
7IceMistIceStatus030allySide0For 5 turns, protects user's party from stat drops.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
15WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
16PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
20IcePowder SnowIceSpecial4010025allAdjacentFoes010% chance to freeze the foe(s).
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
23IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalWeather BallNormalSpecial5010010normal0Power doubles and type varies in each weather.
29SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
30WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
31WaterAqua RingWaterStatus020self0User recovers 1/16 max HP per turn.
32NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
33IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
34PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
35SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
36RockHead SmashRockPhysical150805normal0Has 1/2 recoil.
37WaterSoakWaterStatus010020normal0Changes the target's type to Water.
38IceIcicle CrashIcePhysical859010normal030% chance to make the target flinch.
39IceFreeze-DryIceSpecial7010020normal010% chance to freeze. Super effective on Water.
40IceAurora VeilIceStatus020allySide0For 5 turns, damage to allies is halved. Hail only.
41WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
44IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
45WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.