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Eelektross

Types :

Electric

Egg Groups :

Amorphous

Abilities :

Levitate:

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
3NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
7PoisonAcidPoisonSpecial4010030allAdjacentFoes010% chance to lower the foe(s) Sp. Def by 1.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
11ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
12ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
13GhostConfuse RayGhostStatus010010normal0Confuses the target.
14PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
15NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
21ElectricZap CannonElectricSpecial120505normal0100% chance to paralyze the target.
22DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
23GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
27FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
28DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
31NormalCrush ClawNormalPhysical759510normal050% chance to lower the target's Defense by 1.
32RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
33DragonDragon ClawDragonPhysical8010015normal0No additional effect.
34FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
35BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
36FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
37PoisonGastro AcidPoisonStatus010010normal0Nullifies the target's Ability.
38DragonDragon PulseDragonSpecial8510010any0No additional effect.
39FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
40NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
41ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
42PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
43SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
44ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
45GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
46ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
47SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
48ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
49PoisonCoilPoisonStatus020self0Raises user's Attack, Defense, accuracy by 1.
50PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
51GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
52FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
53ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
54GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
55DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
56ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
57ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
58ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
59GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
60WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
61FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
62NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.