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Eelektrik

Types :

Electric

Egg Groups :

Amorphous

Abilities :

Levitate:

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBindNormalPhysical158520normal0Traps and damages the target for 4-5 turns.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
6PoisonAcidPoisonSpecial4010030allAdjacentFoes010% chance to lower the foe(s) Sp. Def by 1.
7ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
8ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
9ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
15ElectricZap CannonElectricSpecial120505normal0100% chance to paralyze the target.
16GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
24PoisonGastro AcidPoisonStatus010010normal0Nullifies the target's Ability.
25ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
26SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
27ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
28ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
29ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
30PoisonCoilPoisonStatus020self0Raises user's Attack, Defense, accuracy by 1.
31PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
32FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
33ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
34ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
35ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
36ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
37NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.