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Drowzee

Types :

Psychic

Egg Groups :

Human-Like

Abilities :

Insomnia:

The Pokémon’s insomnia prevents it from falling asleep.

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Forewarn:

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2FireFire PunchFirePhysical7510015normal010% chance to burn the target.
3IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
4ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
5NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
9PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
12PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
13PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
14PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
15GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
16PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
17PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
18NormalMetronomeNormalStatus010self0Picks a random move.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20PoisonPoison GasPoisonStatus09040allAdjacentFoes0Poisons the foe(s).
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
34DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
35NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
36DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
37NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
38PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
39PsychicRole PlayPsychicStatus010normal0User replaces its Ability with the target's.
40FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
41PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
42PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
45PsychicGuard SwapPsychicStatus010normal0Swaps Defense and Sp. Def changes with target.
46FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
47FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
48DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
49PsychicPsycho CutPsychicPhysical7010020normal0High critical hit ratio.
50PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
51PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
52GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
53PsychicPower SplitPsychicStatus010normal0Averages Attack and Sp. Atk stats with target.
54PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
55FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
56DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
57PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
58FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
59FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
60PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62NormalPoundNormalPhysical4010035normal0No additional effect.
63NormalPoundNormalPhysical4010035normal0No additional effect.
64GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.