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Dragonite

Types :

DragonFlying

Egg Groups :

Dragon, Water 1

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Multiscale:

Reduces the amount of damage the Pokémon takes while its HP is full.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4FlyingWing AttackFlyingPhysical6010035any0No additional effect.
5FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
6NormalSlamNormalPhysical807520normal0No additional effect.
7NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
8NormalWrapNormalPhysical159020normal0Traps and damages the target for 4-5 turns.
9NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
10NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
11FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
12WaterHydro PumpWaterSpecial110805normal0No additional effect.
13WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
14IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
15IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
16NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
17FightingLow KickFightingPhysical010020normal0More power the heavier the target.
18FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
19ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
20ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
21ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
22GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
23PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
24PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
25NormalMetronomeNormalStatus010self0Picks a random move.
26FireFire BlastFireSpecial110855normal010% chance to burn the target.
27WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
28NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
29PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
30RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
31NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
32NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
33NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
34IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
35DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
36RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
37NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
38NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
39NormalSafeguardNormalStatus025allySide0For 5 turns, protects user's party from status.
40NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
41DragonTwisterDragonSpecial4010020allAdjacentFoes020% chance to make the foe(s) flinch.
42WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
43FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
44NormalExtreme SpeedNormalPhysical801005normal2Nearly always goes first.
45FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
46NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
47NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
48FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
49FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
50RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
51FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
52DragonDragon ClawDragonPhysical8010015normal0No additional effect.
53DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
54WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
55FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
56FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
57DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
58WaterAqua TailWaterPhysical909010normal0No additional effect.
59FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
60DragonDragon PulseDragonSpecial8510010any0No additional effect.
61DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
62FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
63NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
64DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
65SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
66RockStone EdgeRockPhysical100805normal0High critical hit ratio.
67GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
68DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
69FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
70GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
71FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
72NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
73IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
74IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
75WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.