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Diglett

Types :

Ground

Egg Groups :

Field

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Arena Trap:

Prevents opposing Pokémon from fleeing from battle.

Sand Force:

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalScratchNormalPhysical4010035normal0No additional effect.
2NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
3GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
4NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
14NormalSlashNormalPhysical7010020normal0High critical hit ratio.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
26RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
27DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
28NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
31RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
32GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
33RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
34DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
35GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
36GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
37RockStone EdgeRockPhysical100805normal0High critical hit ratio.
38RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
39DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
40DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
41FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
42GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
43GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
44NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.