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Delibird

Types :

FlyingIce

Egg Groups :

Water 1, Field

Abilities :

Insomnia:

The Pokémon’s insomnia prevents it from falling asleep.

Hustle:

Boosts the Pokémon’s Attack stat but lowers its accuracy.

Vital Spirit:

The Pokémon is full of vitality, and that prevents it from falling asleep.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
6IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
7IceAurora BeamIceSpecial6510020normal010% chance to lower the target's Attack by 1.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9FlyingDrill PeckFlyingPhysical8010020any0No additional effect.
10FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14NormalSplashNormalStatus040self0No competitive use.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
21GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
22IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25NormalPresentNormalPhysical09015normal040, 80, 120 power, or heals target 1/4 max HP.
26NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
27NormalRapid SpinNormalPhysical5010040normal0Free user from hazards/bind/Leech Seed; +1 Spe.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
30DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
34FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
35FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
36WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
37FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39GrassSeed BombGrassPhysical8010015normal0No additional effect.
40FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
41FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
42NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
43IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
44IceIce ShardIcePhysical4010030normal1Usually goes first.
45PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
46DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
47FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
48GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
49IceFreeze-DryIceSpecial7010020normal010% chance to freeze. Super effective on Water.
50IceAurora VeilIceStatus020allySide0For 5 turns, damage to allies is halved. Hail only.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
53IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
54GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
55WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.