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Croagunk

Types :

FightingPoison

Egg Groups :

Human-Like

Abilities :

Dry Skin:

Restores the Pokémon’s HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Anticipation:

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Poison Touch:

May poison a target when the Pokémon makes contact.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
3NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5PoisonPoison StingPoisonPhysical1510035normal030% chance to poison the target.
6FightingLow KickFightingPhysical010020normal0More power the heavier the target.
7FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10PoisonToxicPoisonStatus09010normal0Badly poisons the target. Poison types can't miss.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
15FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
18PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24FightingDynamic PunchFightingPhysical100505normal0100% chance to confuse the target.
25NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
26NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
27FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
30GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
31NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
32DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
37GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
38RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
39FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
40FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
41GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
42NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
43DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
44DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
45PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
46BugX-ScissorBugPhysical8010015normal0No additional effect.
47FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
48FightingVacuum WaveFightingSpecial4010030normal1Usually goes first.
49FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
50DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
51SteelBullet PunchSteelPhysical4010030normal1Usually goes first.
52GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
53PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
54PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
55FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
56PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
57DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
58FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
59GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
60PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.