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Crabominable

Types :

FightingIce

Egg Groups :

Water 3

Abilities :

Hyper Cutter:

The Pokémon’s prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Anger Point:

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Iron Fist:

Powers up punching moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
3NormalSlamNormalPhysical807520normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
19FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
22GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
23IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26FightingDynamic PunchFightingPhysical100505normal0100% chance to confuse the target.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
30NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
31NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
32FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
35FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
36GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
40FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
41NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
42IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
43PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
44PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
45SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
46GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
47IceIce HammerIcePhysical1009010normal0Lowers the user's Speed by 1.
48GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
49WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
50FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
53IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
54WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.