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Copperajah

Types :

Steel

Egg Groups :

Mineral, Field

Abilities :

Sheer Force:

Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.

Heavy Metal:

Doubles the Pokémon’s weight.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7NormalStrengthNormalPhysical8010015normal0No additional effect.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
15RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
20NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
21DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
22FightingSuperpowerFightingPhysical1201005normal0Lowers the user's Attack and Defense by 1.
23FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
24RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
25SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
26GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
27RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
28DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
29GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
30NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
31PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
32SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
33SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
34RockStone EdgeRockPhysical100805normal0High critical hit ratio.
35RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
36SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
37GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
38DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
39FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
40GroundHigh HorsepowerGroundPhysical959510normal0No additional effect.
41GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
42FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
43SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
44NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.