sprite

Cacturne

Types :

GrassDark

Egg Groups :

Human-Like, Grass

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Water Absorb:

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
3GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6PoisonPoison StingPoisonPhysical1510035normal030% chance to poison the target.
7BugPin MissileBugPhysical259520normal0Hits 2-5 times in one turn.
8NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11GrassAbsorbGrassSpecial2010025normal0User recovers 50% of the damage dealt.
12GrassLeech SeedGrassStatus09010normal01/8 of target's HP is restored to user every turn.
13NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
14GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
15GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
20GrassCotton SporeGrassStatus010040allAdjacentFoes0Lowers the target's Speed by 2.
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
23GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
24GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
25RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
26GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
27NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36GrassIngrainGrassStatus020self0Traps/grounds user; heals 1/16 max HP per turn.
37FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
38GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
39GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
40DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
41DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
42DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
43PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
44PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
45DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
46GrassSeed BombGrassPhysical8010015normal0No additional effect.
47FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
48FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
49GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
50NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
51DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
52PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
53GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
54GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
55PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
56DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
57GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
58GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
59GrassSpiky ShieldGrassStatus010self4Protects from moves. Contact: loses 1/8 max HP.
60DarkPower TripDarkPhysical2010010normal0 + 20 power for each of the user's stat boosts.
61GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
62NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
63GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.