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Bruxish

Types :

PsychicWater

Egg Groups :

Water 2

Abilities :

Wonder Skin:

Makes status moves more likely to miss the Pokémon.

Strong Jaw:

The Pokémon’s strong jaw boosts the power of its biting moves.

Dazzling:

The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
4NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
5WaterWater GunWaterSpecial4010025normal0No additional effect.
6WaterHydro PumpWaterSpecial110805normal0No additional effect.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
9IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
12PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
15PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
16PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
17WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSuper FangNormalPhysical09010normal0Does damage equal to 1/2 target's current HP.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
23IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
29DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
30PoisonPoison FangPoisonPhysical5010015normal050% chance to badly poison the target.
31GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
32FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
33PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
34WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
35WaterAqua TailWaterPhysical909010normal0No additional effect.
36NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
37IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
38PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
39WaterAqua JetWaterPhysical4010020normal1Usually goes first.
40PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
41PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
42PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
43PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
44WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
45WaterWave CrashWaterPhysical12010010normal0Has 33% recoil.
46NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
47WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.