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Bronzong

Types :

SteelPsychic

Egg Groups :

Mineral

Abilities :

Levitate:

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Heatproof:

The Pokémon’s heatproof body halves the damage taken from Fire-type moves.

Heavy Metal:

Doubles the Pokémon’s weight.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
7GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
8PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
9PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
10PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
11GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
12GhostConfuse RayGhostStatus010010normal0Confuses the target.
13PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
14PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22NormalSafeguardNormalStatus025allySide0For 5 turns, protects user's party from status.
23WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
24FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
25GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
26PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
30PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
31PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
32NormalWeather BallNormalSpecial5010010normal0Power doubles and type varies in each weather.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
35PsychicExtrasensoryPsychicSpecial8010020normal010% chance to make the target flinch.
36SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
37NormalBlockNormalStatus05normal0Prevents the target from switching out.
38PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
39RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
40SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
41DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
42RockPower GemRockSpecial8010020normal0No additional effect.
43NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
44PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
45SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
46PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
47SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
48RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
49GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
50ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
51PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
52SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
53PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
54GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
55GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
56PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
57GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
58FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
59SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
60NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
61IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.