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Bergmite

Types :

Ice

Egg Groups :

Mineral, Monster

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Ice Body:

The Pokémon gradually regains HP in snow.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6IceMistIceStatus030allySide0For 5 turns, protects user's party from stat drops.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
10NormalHardenNormalStatus030self0Raises the user's Defense by 1.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
15IcePowder SnowIceSpecial4010025allAdjacentFoes010% chance to freeze the foe(s).
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20NormalRapid SpinNormalPhysical5010040normal0Free user from hazards/bind/Leech Seed; +1 Spe.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
23PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
26SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
27IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
28IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
29RockStone EdgeRockPhysical100805normal0High critical hit ratio.
30GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
31IceAurora VeilIceStatus020allySide0For 5 turns, damage to allies is halved. Hail only.
32NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
33IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
34IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
35WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.