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Banette

Types :

Ghost

Egg Groups :

Amorphous

Abilities :

Insomnia:

The Pokémon’s insomnia prevents it from falling asleep.

Frisk:

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Cursed Body:

May disable a move that has dealt damage to the Pokémon.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
3NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
4ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
5ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
6ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
7PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
8GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
9NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
10GhostConfuse RayGhostStatus010010normal0Confuses the target.
11NormalMetronomeNormalStatus010self0Picks a random move.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
15GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
16GhostSpiteGhostStatus010010normal0Lowers the PP of the target's last move by 4.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
19IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
23WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
24FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
25GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
26FireWill-O-WispFireStatus08515normal0Burns the target.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
31PsychicRole PlayPsychicStatus010normal0User replaces its Ability with the target's.
32DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
33PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
34PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
35PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
36DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
37DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
38DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
39NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
40DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
41GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
42GhostShadow SneakGhostPhysical4010030normal1Usually goes first.
43PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
44PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
45ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
46DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
47GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
48GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
49FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
50NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
51BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
52GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.