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Arrokuda

Types :

Water

Egg Groups :

Water 2

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Propeller Tail:

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalFury AttackNormalPhysical158520normal0Hits 2-5 times in one turn.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6WaterHydro PumpWaterSpecial110805normal0No additional effect.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8FlyingPeckFlyingPhysical3510035any0No additional effect.
9PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
10NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
11WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSlashNormalPhysical7010020normal0High critical hit ratio.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
21NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
22FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
23WaterDiveWaterPhysical8010010normal0Dives underwater turn 1, strikes turn 2.
24WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
25NormalAcupressureNormalStatus030adjacentAllyOrSelf0Raises a random stat of the user or an ally by 2.
26FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
27DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
28IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
29WaterAqua JetWaterPhysical4010020normal1Usually goes first.
30GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
31PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
32WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
33NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
34WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.