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Arctibax

Types :

DragonIce

Egg Groups :

Mineral, Dragon

Abilities :

Ice Body:

The Pokémon gradually regains HP in snow.

Thermal Exchange:

Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
15IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
16DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
24FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
25FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
26DragonDragon ClawDragonPhysical8010015normal0No additional effect.
27DragonDragon PulseDragonSpecial8510010any0No additional effect.
28IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
29IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
30DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
31SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
32DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
33IceIcicle CrashIcePhysical859010normal030% chance to make the target flinch.
34NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
35IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.