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Alomomola

Types :

Water

Egg Groups :

Water 2, Water 1

Abilities :

Hydration:

Cures the Pokémon’s status conditions in rain.

Healer:

Sometimes cures the status conditions of the Pokémon’s allies.

Regenerator:

The Pokémon has a little of its HP restored when withdrawn from battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4IceMistIceStatus030allySide0For 5 turns, protects user's party from stat drops.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
11PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
12WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19NormalSafeguardNormalStatus025allySide0For 5 turns, protects user's party from status.
20NormalPain SplitNormalStatus020normal0Shares HP of user and target equally.
21NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
22WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
23PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
24GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
25WaterWhirlpoolWaterSpecial358515normal0Traps and damages the target for 4-5 turns.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
28NormalWishNormalStatus010self0Next turn, 50% of the user's max HP is restored.
29PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
30NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
31FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
32PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
33WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
34PsychicHealing WishPsychicStatus010self0User faints. Next hurt Pokemon is fully healed.
35WaterBrineWaterSpecial6510010normal0Power doubles if the target's HP is 50% or less.
36WaterAqua RingWaterStatus020self0User recovers 1/16 max HP per turn.
37NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
38PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
39WaterAqua JetWaterPhysical4010020normal1Usually goes first.
40RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
41WaterSoakWaterStatus010020normal0Changes the target's type to Water.
42FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
43FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
44FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
45NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
46WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
47NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
48NormalPoundNormalPhysical4010035normal0No additional effect.
49NormalPoundNormalPhysical4010035normal0No additional effect.
50IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
51WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.